hivecoding

Pay for what gets built

Playing is free for everyone. Plans give you credits for building: Queen credits for your own games, Bee credits for adding to other people's.

Creator

Make your own games, change them, export them, and add to other people's.

$100a month

  • 5,000 Queen credits a month
  • 5,000 Bee credits a month

Contributor

Add features to the games your friends and favorite creators make.

$10a month

  • 1,000 Bee credits a month

Player

Play any public or shared game.

Free

  • No account needed to play
  • A free account to rate features and suggest ideas
Find a game
A credit is a cent.
Plans are priced so every credit costs one cent.
Quotes come first.
Every job is quoted before it runs, and the quote is the most it can cost.
Held, then spent.
Credits are held while agents build and only spent when the feature or game goes live.
Failures are on us.
If a build fails or a request is refused or rejected, the credits come back and we pay for the compute.
Monthly credits renew.
Unused plan credits expire at your next renewal. Credits you earn last 90 days.
Credits aren't money.
They have no cash value and can't be sold or moved, except when a creator tips a contributor.

What things cost, roughly

Prices come from what each job actually needs, so they vary. These are our early estimates while we measure real builds.

A small feature from a recipe
500–900 credits
A larger feature
1,500–4,000 credits
A new game from a template
1,250–3,750 credits